Venthyr Covenant
“If you’re seeking a bit of grace wrapped in a bit of sin, then look no further than the aristocratic and elegant Venthyr Covenant. Every day among them brings punishment and reward—though telling the two apart can get a bit fuzzy. But beneath the polish and refinement, the seeds of rebellion against the master of the realm, Sire Denathrius, lie planted. . . .
If you’re a master of discretion and keen on intrigue, then the Venthyr Covenant is waiting for you to join them.”
Venthyr Covenant Overview
The Venthyr are the covenant tasked with helping souls find redemption in the Shadowlands. Their goal is to ensure that the wicked atone for their sins so they can eventually find their place in the Shadowlands. Once sinners atone, they can choose to stay and become a Venthyr, where they will torture the pride and wickedness out of other souls, or they can choose to serve another covenant that they feel they are better suited for.
Vampiric in nature, the Venythr extract blood-like anima from the souls in their charge while they torture them to help them on their path to redemption. This anima is used to fuel the Venthyr and keep their domain of Revendreth running.
Venthyr Covenant Abilities
Upon joining the Venthyr Covenant players will gain two abilities, a Signature Covenant Ability and a Class Covenant Ability. The Signature Ability is available to players of any class who are members of the covenant, and the Class Ability is based on which class you play. This means a Venthyr Warrior and a Venthyr Druid will each have the same Covenant Signature Ability and a different Class Ability.
Venthyr Covenant Signature Ability – Door of Shadows
The Venthyr Covenant Signature Ability is Door of Shadows. It’s a targeted teleport ability with a 1.5 second cast time and a 1 minute cooldown. It’s a really cool ability, and will be useful in both PvE and PvP situations.
35 yd range
1.5 sec cast 1 min recharge
1 charges
Wend through the shadows, appearing at the targeted location.
Venthyr Covenant Class Abilities
Please note that these abilities are still being tuned on Shadowlands Beta and do not have up to date versions available in the WoW API. We have relied on data mining the most recent Beta build to generate the tooltip text.
Venthyr Warrior – Condemn (Replaces Execute)
20 to 40 Rage Melee Range
Instant 6 sec cooldown
Requires Warrior
Requires Melee Weapon
Condemn a foe to suffer for their sins, causing up to [176.2% of Attack Power] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing up to [120% of Attack Power] damage they would deal to you.
If your foe survives, 20% of the Rage spent is refunded.
Venthyr Hunter – Flayed Shot
10 Focus 40 yd Range
Instant 30 sec cooldown
Requires Hunter
Fire a shot at your enemy, causing them to bleed for [87.5% of Attack Power] Shadow damage over 14 sec. Each time Flayed Shot deals damage, you have a 10% chance to gain Flayer’s Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health.
Venthyr Mage – Mirrors of Torment
4% of Base Mana 40 yd Range
1.5 sec cast 1.5 min cooldown
Requires Mage
Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict [60% of Spell Power] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
The final mirror will instead inflict [151% Spell Power] Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
Whenever a mirror is consumed
- Arcane: you gain 4% mana.
- Fire: your Fire Blast cooldown is reduced by 4 sec.
- Frost: you gain Brain Freeze.
Venthyr Rogue – Flagellation
20 Energy Melee Range
Instant 1.5 min cooldown
Requires Rogue
Lash the target 3 times, dealing [6% of Attack Power] Shadow damage and adding a stack of Flagellation for each lash. The target remains tormented for 20 sec, receiving an additional lash for each combo point you spend.
Reactivating Flagellation cleanses their torment, increasing your Haste by 0.5% per stack, up to a maximum of 15% Haste for 20 sec.
Venthyr Priest – Mindgames
2% of Base Mana 40 yd Range
1.5 sec cast 45 sec cooldown
Requires Priest
Assault an enemy’s mind, dealing [300% of Spell Power] Shadow damage and briefly reversing their perception of reality.
For 5 sec, the next [450% of Spell Power] damage they deal will heal their target, and the next [450% of Spell Power] healing they deal will damage their target.
Shadow: Reversed damage and healing generate up to 20 Insanity.
Holy, Discipline: Reversed damage and healing restore up to 4% mana.
Venthyr Warlock – Impending Catastrophe
4% of Base Mana 40 yd Range
2 sec cast 1 min cooldown
Requires Warlock
Call forth a cloud of chaotic anima that travels to the target enemy, dealing [20% of Spell Power] Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing [105% of Spell Power] Shadow damage over 12 sec to all nearby enemies.
Venthyr Paladin – Ashen Hallow
20% of Base Mana 30 yd Range
1.5 sec cast 4 min cooldown
Requires Paladin
Hallow the target area for 30 sec. Enemies in the area suffer up to [825% of Spell Power] Shadow damage, and allies are healed for up to [630% of Spell Power], reduced if there are more than 5 targets.
Within the Hallow, you may use Hammer of Wrath on any target, and its damage is increased by 100%.
Venthyr Druid – Ravenous Frenzy
Instant 3 min cooldown
Requires Druid
For 20 sec, Druid spells you cast increase your damage and healing by 21%, and haste by 1%, stacking.
If you spend 2 sec idle, the Frenzy overcomes you, consuming 1% of your health per stack, stunning you for 1 sec, and ending.
Venthyr Shaman – Chain Harvest
10% of Base Mana 40 yd Range
2.5 sec cast 1.5 min cooldown
Requires Shaman
Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [205% of Spell Power] Shadow damage to up to 5 enemies, and restores [315% of Spell Power] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
Venthyr Monk – Fallen Order
2% of Base Mana
Instant 3 min cooldown
Requires Monk
Opens a mystic portal for 24 sec. Every 3 sec, it summons a spirit of your order’s fallen Ox, Crane, or Tiger adepts for 6 sec.
Fallen [Ox][Crane][Tiger] adepts assist for an additional 2 sec, and will also [attack your enemies with Breath of Fire][heal with Enveloping Mist][assault with Fists of Fury].
Venthyr Demon Hunter – Sinful Brand
30 yd Range
Instant 1 min cooldown
Requires Demon Hunter
Brand an enemy with the mark of the Venthyr, reducing their melee attack speed by 30%, their casting speed by 30%, and inflicting [338% of Attack Power] Shadow damage over 8 sec.
Activating Metamorphosis applies Sinful Brand to all nearby enemies.
Venthyr Death Knight – Swarming Mist
1 Rune
Instant 1 min cooldown
Requires Death Knight
A heavy mist surrounds you for 8 sec, increasing your Dodge by 10%.
Deals [20% of Attack Power] Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum of 15 Runic Power.
Venthyr Covenant Rewards
As you gain Renown with the Venthyr, you’ll be able to unlock exclusive rewards only available to members of the Venthyr Covenant.
Venthyr Covenant Armor
One of the primary rewards for gaining renown are the new Venthyr Covenant armor sets that display your dedication to your Covenant. These appearances can only be earned and worn by members of the Venthyr Covenant. Along with the armor, you’ll also unlock exclusive back attachment appearances to go with your fancy new regalia to use instead of a cloak appearance.
Venthyr Covenant Mount
There are two mounts that you can unlock as a Venthyr player: the Sinfall Gargon and the Gravestone Battle Gargon.
Venthyr Covenant Pet
The Venthyr Covenant Pet is Sinheart, a sentient little sinstone with little arms and legs made of branches with fall colored foliage.
Sinfall – The Venthyr Covenant Sanctum
The Venthyr Covenant’s Sanctum is Sinfall. This area is only accessible by Venthyr players and will serve as a base of operations for your work with your Covenant. This is likely where you’ll find yourself starting and ending your play sessions during Shadowlands.
The Ember Court
“The venthyr are a people who embrace the finer things. Their elegance and aristocratic air is most prominently on display in the Ember Court, where grand galas are hosted. Receiving an invitation—let alone being seen—is paramount to a venthyr’s reputation. Prince Renethal is seeking to establish a new order—with your help.
You’ll be tasked to invite guests, arrange for some refreshments, fend off party crashers, and in general play host or hostess with the most-est. You’ll get to live the full experience of the venthyr and witness more of their larger-than-afterlife personalities—while getting some loot for making the event a success.”
The Ember Court is the Venthyr’s unique structure. Here, you’ll throw lavish parties to gain the support of important guests. Play the part of the overworked party planner who is seemingly in charge of everything… invitations, refreshments, and even being the bouncer. Oh, and do try and enjoy yourself. It is a party after all.
Venthyr Anima Conductor
As you collect Anima to help the Venthyr restore their domain of Revendreth, you’ll be able to choose which areas to direct the Anima to using the Anima Conductor. There are 6 areas you can channel the Anima to, and each area will provide a different reward. Eventually, you’ll be able to permanently restore the area and always have access to the bonus that it provides.
- Crypt of the Forgotten – Find a unique Covenant treasure.
- Wanecrypt Hill – Fight an enemy champion.
- Dominance Gate – Access a Covenant World Quest.
- Pridefall Hamlet – Access a set of Covenant daily quests.
- The Shrouded Asylum – Get access to powerful venthyr enhancements.
- Dominance Keep – Fight an elite enemy champion.
Venthyr Travel System – Blood Mirrors
Each Covenant has an exclusive travel system available to them within their home zone, and the Venthyr travel around Revendreth in style using Blood Mirrors. Only Venthyr players are able to access the Blood Mirrors, letting them travel around their domain faster than players of other Covenants.
You’ll need to gradually unlock the Blood Mirrors as you progress in your Covenant campaign, so you won’t have access to them right away. Eventually however, you’ll be able to travel across Revendreth in the blink of an eye.
Venthyr Soulbinds
As you work to further the Venthyr’s goals, you’ll form a bond with powerful members of your Covenant.
Nadjia the Mistblade
“Nadjia the Mistblade is the self-proclaimed greatest duelist to ever wield a blade, who rebels at stagnation and longs for the next new experience. Wherever there is trouble, you can expect to find Nadjia there at the heart of it. She is ready to turn her skills to the defense of Revendreth at your command, and her entertainment.”
General Draven
“General Draven served Revendreth for eons as commander of the Stone Legion. He is on the front line of any battlefield, will fight with honor to the very end, and never leaves a soldier behind.”
Theotar the Mad Duke
“Theotar the Mad Duke knows all too well that insanity is no excuse for bad manners! Exiled from traditional aristocratic circles, he formed his own court of outcasts to gossip with. Whether weaving powerful magic through his favorite teapot or animating dredgers to carry his umbrella for him, Theotar wields the incredible power of Revendreth in his own, eccentric way.”